Ě Targa in the garrysmod/garrysmod/materials/mapname folder.If you want to write your own VMT this is the syntax:Īt this point you should have 4 files all called the same thing With the VTF open click Tools and click Create VMT.įor base texture browse to the garrysmod/garrysmod/materials/mapname folder and choose the VTF you created.ĭon't worry about anything but the Surface 1 Choose the properties that would apply to your texture.Ĭlick create and save the file in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa, blank text file, and VTF. Step 6: Using VTFEdit create the VMT file or if you know how, write your own. Now save the VTF in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa and the blank text file. Choose the options I have here:Ĭlick OK and there will be a pause while it loads your image. įirst we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.Ĭlick Import and browse to the Targa file and open it. VTFEdit is better because there are more options to choose from. Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder These are sizes accepted by Hammer and Valve in general. Choose "24-bit" for the Bit Depth and un-check "Compress (RLE)." (If your texture has transparency or an Alpha-Channel you need to save it in "32-bit.") Before you save make sure you resize the image to 64圆4, 128x128, 256x256, 512x512, or 1024x1024. When you save the Targa you are prompted with a box like the one below. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Step 2: Create a folder named the same as the map you are making the texture for in the “ materials” folder. ![]() ![]() Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist. ![]() Improvement can be discussed on the talk page. This page needs to be edited as it contains information that is unclear or incorrect.
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